Design Education from Ideaplatz, LLC

Ludonarrative Harmony for Narrative Designers with Whitney Beltrán (Enduring Play S1 E5)

Season 1 Episode 5: Ludonarrative Harmony for Narrative Designers

Explore ludonarrative harmony and what it really takes to create nonlinear interactive narrative in modern videogames in this week’s episode with Whitney Beltrán, a multiple award-winning Mexican-American Narrative Director with over 12 years of experience in narrative design and professional writing whose experience spans triple-A video games, mobile games, extended reality games, tabletop roleplaying games, and pretty much anything interactive. As a creative leader, she understands that visionary leadership isn’t just about having the ideas: it’s creating the space and structure in which teams can thrive chasing a shared narrative vision, as she did successfully on her award-winning immersive game Holovista. Whitney is also an accomplished video game academic whose specialty in the intersection of mythology, psychology, and play is best demonstrated by the runaway success of her Kickstarter tabletop RPG Bluebeard’s Bride. In this wide-ranging exploration of the craft of narrative design, we pull back the veil on the core concepts behind ludonarrative alignment and the nuanced world of narrative design tools across the industry, and will inspire narrative designers with candid reflections about creative leadership and navigating the world of venture capital.

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Featured in this Episode

Whitney Beltrán, Award-winning Independent Narrative Designer

Whitney Beltrán is a multiple award-winning Mexican-American Narrative Director with over 12 years of experience in narrative design and professional writing. She was previously the Narrative Director at Hidden Path Entertainment, where she headed the narrative on a AAA Dungeons & Dragons video game project in partnership with Hasbro/Wizards of the Coast. Whitney is known for her gripping work on internationally celebrated titles like Bluebeard’s Bride and HoloVista, as well as State of Decay 2, Beyond Blue, Raccoon Lagoon, Dungeons & Dragons (tabletop products), and myriad other video game and tabletop RPGs.

Whitney has been voted Top 100 Women in Games 2022, selected for the Game Awards inaugural Future Class in 2020, and has received a number of additional awards, both personally and as part of a team for the games she’s worked on including two IndieCade wins; Best Narrative (2020) and the Grand Jury Award (2018). She has served as a judge/juror for the Diana Jones Awards, Golden Cobra Game Competition, and IndieCade. She serves on the advisory board of Fantasy Network.

Quotable Moment

When I personally talk about game soul, I’m talking about when all the designers sit down together to make a game, it’s that feeling in their chest: it’s that feeling: “We did it. We’re communicating the thing. It’s our pure vision.” And no game makes it through production as a pure vision. Just to be super clear, that doesn’t happen. But if you’re lucky, if you work hard, and if you’re smart, there is the ability to take that feeling in your chest and protect it and guide it through the entire process of making that game. To “keep the soul of the game alive” so that when it is released, players pick it up and they’re like, “oh, what is this? I feel this.” It’s the game soul now on AAA games that’s pretty hard to pull off because there are so many hands, there’s so many things that can go wrong. There’s so much challenge in alignment because there are hundreds or thousands of people working on the game. It CAN be done. It’s much more probable on smaller games or indie games because it’s a smaller team with a singular vision.

– Whitney Beltrán on Game Soul

Show Notes

Supporting Links

Blog: Bright Whitneyhttps://brightwhitney.com
Academic Publicationshttps://pacifica.academia.edu/WhitneyBeltran
Game: Holovista (iOS)Holovista on the Apple App Store
Preview Article at The Verge
Game: Dungeons and Dragons (TTRPG)Van Richten’s Guide to Ravenloft
Game: Bluebeard’s Bride (TTRPG)Bluebeard’s Bride at Magpie Games
Selected AccoladesThe Game Awards: Future Class 2020
Indie Game Developer Network Game of the Year 2018 (Bluebeard’s Bride)
Indiecade 2021 Narrative Winner (Holovista)
She Plays Games 2022 – Top 100 Women in Gaming
LinkedInhttps://www.linkedin.com/in/whitney-beltran/
BlueSkyhttps://bsky.app/profile/brightwhitney.bsky.social

Episode Outline

SceneTimestampDescription
Podcast Start2:40Introductions
Level 14:14Exploring Narrative Design
Host Commentary6:18Video Game Engines
Level 28:04Self-Driven Narrative Training
Level 39:52Custom Narrative Tools in Game Design
Level 413:38Ludonarrative Harmony and Dissonance
Level 516:20Defining Game “Soul”
Level 620:24Game Narrative vs Game Writing
Level 723:30Career Reflections as a Studio Head
Level 826:14Career Progression and Motivation
Host Commentary30:00“Porting” a video game
Level 930:33Platform-Informed Narrative Design
Level 1033:30Scaling Narrative Design Teams
Level 1140:25Scripting for Narrative Designers
Host Commentary42:24Getting started with Unity or Unreal
Level 1242:54Communication that Works
Host Commentary46:17Game Studios as the Ultimate Design Challenge
Level 1347:20The Problem with Venture Capital
Level 1454:00Sustaining Narrative Career Dreams in Tough Conditions
Final Podcast Level57:22Links and Follow-up

The Game Development Strategy Guide

Whitney Beltrán is featured as Player 6 in Cheryl Platz’s new book, The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Order direct from publisher RosenfeldMedia.com to receive a free ebook with every physical purchase. Use discount code ENDURINGPLAY1 before December 15, 2025 to receive 15% off your purchase.