The fourth episode of Season 1 of Enduring Play: A Game Development Podcast, hosted by Game Development Strategy Guide author Cheryl Platz, is now live with guest David Ventura, CEO and Creative Director of Swedish indie gaming studio Ichigoichie Games. This unique episode also features music from Ichigoichie’s games in the transitions between the podcast levels, helping listeners get a sense of what they can create when playing David’s games. The conversation covers some of the early history of the music game genre tied to David’s early career at iNiS Corp in Japan, and expands to bigger philosophical discussions about emergent gameplay, work-life balance, artificial intelligence, and marketplace discoverability. A must-experience episode for gamers and game developers alike.
Key Quotes
“You can’t just shut your eyes and put your head in the sand and say ‘No, I’m not going to make the narrative system skippable,’ or ‘I’m not going to make the game have save points because that’s not the way it was in 95.’ Even if you’re making a retro inspired title, you need to stay in tune with what the consumer wants today and be able to follow those best practices to make an even better title that’s more accessible for everyone.”
“I’ve been on a project that was all in with this publisher for years, and then they dropped us like a hot potato right when we were supposed to be announced. And then we had the head count up, we didn’t have the money anymore, and then the studio’s going to go under. What are we going to do now? And then that search afterwards to keep things running. So it can be very, very black for very long periods of time.“
“And yeah, we’re not the biggest, most money returning studio in the world, but everybody can go home. There is no overtime really worked here. And then people leave at like 4:00, 4:30, 5:00 and they can be with their families or they can go do the things that they want to do outside of work hours. And I think we still produce pretty good content without having those situations. So it’s entirely possible.“
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