Chapter Quests

Deepen your understanding of The Game Development Strategy Guide with custom exercises These Chapter Quests didn't fit in the book, but were intended to help provide you with calls to action to start applying the concepts in the book by analyzing the market and your own work. Use this material to follow along as you complete the content in The Game Development Strategy Guide: Crafting Video Games That Thrive. Click on the chapter title to explore the full chapter quest. Perfect for educators and book clubs looking to ensure lasting comprehension and spark deep conversation. Not an experienced gamer? Not…
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Chapter Quest 15: Video Game Launch Party

Chapter Quest 15: Video Game Launch Party

Objective: Observe a game launch unfolding in real time conditions from a player perspective. Inspired by material from Chapter 15: Failure to Thrive QUEST: Choose 1-2 upcoming games that you can track that have not yet launched. Add them to your wishlist, follow them, or pre-order them so you can get updates. Then, revisit this page for suggestions on how to journal your lived experience as a player going through this launch period. First, select one or more upcoming games. Try some of these Coming Soon lists from popular marketplaces. There aren't very good mechanics for mobile game prereleases, so…
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Chapter Quest 14: In the Details

Chapter Quest 14: In the Details

Objective: Learn to balance great ideas with the challenges of delivering great video games Use material from Chapter 14: Let the Right Ideas Win QUEST: Review the publicly available technical requirements for one of the major hardware platforms: iOS/Apple, Xbox, or Epic Games Store(other platforms are not publicly available.) What is most surprising? How might you use a framework like MVP or MoSCoW to include these requirements? Select one or more of the following requirements definitions to review: Apple App Review Xbox Policies and Requirements Epic Games Store Requirements For each set of requirements you review: Review your selected requirements…
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Chapter Quest 13: What’s Your Role?

Chapter Quest 13: What’s Your Role?

Objective: Map your skillset into the general game development process alongside other disciplines. Use material from Chapter 13: The Good and Bad of Game Dev Processes QUEST: Review the phases of game development and reflect on your specific role in each of these phases. Where are you needed most? Where do you need others most? Review the phases of game development and reflect on your specific role in the game development process. If you're an aspiring developer, reflect on your desired role or roles. When are you and your skills needed most? What deliverables do you own and during which…
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Chapter Quest 12: Peeking at Platforms

Chapter Quest 12: Peeking at Platforms

Objective: Level setting about the current state of video game platforms and marketplaces. Use material from Chapter 12: Gaming Technology Platforms Visit 2 different game marketplaces: Steam (store.steampowered.com) and one of its major competitors like the Epic Games Store, itch.io, or GOG. Take note of what is shown on the main page. How is content featured, and how would you as a player navigate the store? For each marketplace you visit, complete the following tasks: Note what attracts your attention first. Did it catch your eye because of art, animation, or text? Did you receive a popup or other targeted…
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Chapter Quest 11: Pin the Tail on the Game Economy

Chapter Quest 11: Pin the Tail on the Game Economy

Objective: Weigh the relative nuances of different game monetization models against each other. Use material from Chapter 11: Efficient and Ethical Economies QUEST: Choose at least 2 of the games you analyzed in previous steps and identify where they land on the Spectrum of Game Monetization, keeping in mind that "free to play" is rarely the only thing happening. Which quadrant does each game land in? Visit the Reddit forums for each of the games you're analyzing. How does player sentiment support or contradict your analysis? For any games that offer loot boxes, take a moment to examine the loot…
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Chapter Quest 10: Window Shopping

Chapter Quest 10: Window Shopping

Objective: Learn to deconstruct the gaming economy by looking at individual monetization decisions across competitors. Use material from Chapter 10: The Money Game QUEST: Look at two different free-to-play live-service games. What types of currency do they offer? How do their approaches to store offers differ? Reflect on your perception of value from store to store as you see how a variety of smaller monetization decisions show up in an aggregate marketplace. For each game you select, complete the following tasks: Analyze the monetization choices. How can players pay? Are there subscriptions? Microtransactions? Downloadable content packs? Audit the currencies on…
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Chapter Quest 9: Collect the Codes

Chapter Quest 9: Collect the Codes

Objective: Observe the effects of existing in large-scale player communities in real time Use material from Chapter 9: From Emergence to Prosocial Gaming QUEST: Explore what it means to be in a gaming community. Select 2-3 games with online communities. Review their community guidelines and note the differences. Then, watch streamers engage with these games either live or on recording and see how the community guidelines manifest in real-time interactions while reflecting on how your own relationship to the game shifts. For each game you select, complete the following tasks: Consider choosing contrasting games, like a casual game and a…
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Chapter Quest 8: Visions of Success

Chapter Quest 8: Visions of Success

Objective: Deconstruct the role that game graphics and aesthetics play in a game's success. Use Material from Chapter 8: Creating Immersive Worlds QUEST: Choose two different games: one with 2D visuals, one with 3D visuals. Define what quadrant of the Spectrum of Gaming Graphics each game would occupy and then explore online forums and tools to see how the community perceived these elements. For each game you've selected, complete the following tasks: Plot the game's visuals into one of the four quadrants of the spectrum of gaming graphics (below). Evaluate the game's alignment to reality and the complexity of the…
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Chapter Quest 7: Story and Time

Chapter Quest 7: Story and Time

Objective: Examine the relationship between story, immersion, and player agency in narrative-driven games. Use material from Chapter 7: Engaging Players Over Time Quest: Choose a game where narrative plays a critical role in the player experience. Play through 2-5 hours of the game while paying attention to specific narrative design prompts around character design, gameplay choices, and player agency (as in, the effect the player's choices have on the story). As you play through the first few hours of your experience, pay attention to the following dimensions: How are the characters depicted? What information is shared about the characters? Are…
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