Chapter Quest 6: Don’t Go Alone

Chapter Quest 6: Don’t Go Alone

Objective: Immerse yourself in the lived experience of different forms of multiplayer gaming. Use material from Chapter 6: The Why of Multiplayer QUEST: Challenge yourself to experience different forms of multiplayer gaming: ranked play, massively multiplayer online gaming, the tutorial of a sandbox-style user-generated content driven game, a party game with friends and family, and a cooperative game. Deeply and actively engage in different forms of multiplayer gaming. Experience 5 different archetypes of multiplayer gameplay. This is a time-consuming challenge, but each of these examples is fundamentally different and touches on different human motivators and social dynamics. If you don't…
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Chapter Quest 5: Your New Player Journey

Chapter Quest 5: Your New Player Journey

Objective: Mindfully try a new game and observe the role UX plays on your ability to learn and succeed. Use material from Chapter 5: Game Experience Design in Practice Quest: Choose a new game you've never played before, and document your passage through the game's user experience for the first 2 hours, keeping an eye on these helpful prompts for what to look out for. At the end of the 2 hours, reflect on what you learned. Play a new game and answer the following questions as you go: Set a timer for no more than 2 hours of gameplay,…
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Chapter Quest 4: A Fruitful Game Loop

Chapter Quest 4: A Fruitful Game Loop

Objective: Holistically evaluate gameplay loops and compare across games. Use material from Chapter 4: Game Designer's Toolkit Quest: Use a grid of game genres to choose a genre you're not familiar with, and explore 2 games from that genre. Play those games for a few hours and complete several prompts designed to help you deconstruct the core elements of gameplay. For each of the games you select, complete the following exercises after playing the game: Identify at least one core game loop in this game. There might be more than one loop if there are multiple game modes, but there's…
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Chapter Quest 3: Company Detective

Chapter Quest 3: Company Detective

Objective: Reinforce the complexity of getting a video game out into the market across company boundaries. Use material from Chapter 3: Putting the Dev in Game Development Quest: Pick a game from each of the following decades: the 1990s, the 2000s, the 2010s, and the 2020s. Use sources like Wikipedia, MobyGames, game credits, and company websites to identify how many companies were involved in the creation of each of these games and what role each of these companies played. For each game you select, answer the following questions: Who developed this game? Was it a single studio or multiple studios?…
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Chapter Quest 2: The Fun Business

Chapter Quest 2: The Fun Business

Objective: Explore how a game's design choices and business model are intertwined Use material from Chapter 2: The Living Business of Games Quest: Select 2-3 games you've played in the last 3 years, or games you profiled in the last Chapter Quest. For each game, use what you've learned to make your own determination about whether the game qualifies as a live-service game or a traditional game. Write a sentence or two explaining your categorization. For each game you select, answer the following questions: Does the game require Internet to function? In what way? If it doesn't, you don't have…
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Chapter Quest 1: Mind Your Motivations

Chapter Quest 1: Mind Your Motivations

Objective: Understand the "why" driving players to their games. Use material from Chapter 1: What Makes Us Play Quest: Choose 2-3 games you're familiar with, or select from this list of classic games to start from. Answer some challenge questions about what appears to motivate players to play each game. It’s critical that game developers understand the “why” that drives players to their games. Try this as a group exercise if you can, as it's useful to have your perspective challenged since many players bring different motivations to the table. For each game you select, answer the following questions: What…
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