Chapter Quest 3: Company Detective

Chapter Quest 3: Company Detective

Objective: Reinforce the complexity of getting a video game out into the market across company boundaries. Use material from Chapter 3: Putting the Dev in Game Development Quest: Pick a game from each of the following decades: the 1990s, the 2000s, the 2010s, and the 2020s. Use sources like Wikipedia, MobyGames, game credits, and company websites to identify how many companies were involved in the creation of each of these games and what role each of these companies played. For each game you select, answer the following questions: Who developed this game? Was it a single studio or multiple studios?…
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Chapter Quest 2: The Fun Business

Chapter Quest 2: The Fun Business

Objective: Explore how a game's design choices and business model are intertwined Use material from Chapter 2: The Living Business of Games Quest: Select 2-3 games you've played in the last 3 years, or games you profiled in the last Chapter Quest. For each game, use what you've learned to make your own determination about whether the game qualifies as a live-service game or a traditional game. Write a sentence or two explaining your categorization. For each game you select, answer the following questions: Does the game require Internet to function? In what way? If it doesn't, you don't have…
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Chapter Quest 1: Mind Your Motivations

Chapter Quest 1: Mind Your Motivations

Objective: Understand the "why" driving players to their games. Use material from Chapter 1: What Makes Us Play Quest: Choose 2-3 games you're familiar with, or select from this list of classic games to start from. Answer some challenge questions about what appears to motivate players to play each game. It’s critical that game developers understand the “why” that drives players to their games. Try this as a group exercise if you can, as it's useful to have your perspective challenged since many players bring different motivations to the table. For each game you select, answer the following questions: What…
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