The first episode of Season 1 of Enduring Play: A Game Development Podcast, featuring author, UX Strategist, conference organizer, and former Epic Games UX Director Celia Hodent PhD is now available on all major podcasting platforms. Hosted by Game Development Strategy Guide author Cheryl Platz, this conversation between two user experience designers demystifies portions of the craft in a thoughtful way that’s accessible to people from all disciplines.
Key Quotes:
“One of the things that I see a lot in the game industry is people don’t necessarily want process because it’s a creative industry. And I get it. But a lot of artists go through a specific process so that they can create what they need to create. And so science and art are not in opposition whatsoever. Here it’s just to have a reality check every now and then. And you can be much more creative when you have constraints.”
Celia Hodent
“What’s going to be important if we want to stay a medium that is making art? I know it’s an industry and we need to make money and that’s fair enough. the problem with the new business models: it can be a bit difficult to hold on to our values when we need to look at retention numbers and conversion numbers. I’m not saying that because we have free to play games, we can’t make art anymore. What we have to do is make sure that the pressure that we put on players stays fair so that we can earn money without compromising the art that we’re making.”
“We can do anything, but we can’t do everything. I love this, the saying, it’s very true. And you don’t want to do everything with your game. You want to do the things that are really serving the gameplay and serving the players that you are targeting. The UX process and the UX mindset and strategy is also very much about defining those priorities and defining: ‘Where do you want to challenge players?’
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