
Season 1 Episode 4: The Global Heartbeat of Music Games
David Guiseppe Ventura is one of those creative minds who knows exactly what part of the industry he’s most excited to innovate in after two decades of shipping innovative video games: music games and cross-cultural storytelling. He lives in the liminal space between disciplines as a Creative Director and CEO of Ichigoichie Games, listening to the needs of his teams and creating spaces where creativity and unexpected experiences can thrive. In this conversation, we explore David’s career from his start at Rockstar Games and iNiS in Japan to his current work connecting European and Japanese gaming companies and their markets while shipping uniquely compelling music games, all without burning out his teams. Learn about the value of interdisciplinary empathy, and hear about why the lack of discoverability in games marketplaces is hurting indie game studios and gamers alike.
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Featured in this Episode
David Guiseppe Ventura, CEO and Creative Director at Ichigoichie

David’s twenty years of product development experience on three continents includes time worked with legendary gaming companies like iNiS and Rockstar Games before starting Ichigoichie, his studio based in Sweden blending insight about the Japanese market with European game design talent while shipping musical strategy games like Hexagroove: Tactical DJ. An experienced director proficient in graphics and audio, project management, and console game development. David speaks three languages and is a postgraduate of Carnegie Mellon University. An active contributor to the video gaming community, David is the author of numerous research papers and trade magazine articles on entertainment technology and game development and has been repeatedly featured as a speaker at the Game Developers Conference.
“In terms of collaboration, I would say that it’s about listening to what the other person says they need. And then taking that back, and digesting that, and thinking about is there something else maybe they really need? So really being able to empathize with the other members of the team and trying to figure out how to best serve them and what they’re after. You can’t always just build what the client says they need… that’s the key thing with consultancy, right? You need to really listen for something different that would serve their needs even better.”
– David Ventura
Show Notes
Supporting Links
Music Games: Industry Background | iNiS Corp. (Giant Bomb) PaRappa The Rapper Wiki (Fandom) Gitaroo Man Osu! Tatakae! Ouendan Elite Beat Agents Harmonix Music Systems Fortnite Festival Main Stage |
Ichigoichie | Ichigoichie (151A) on the web Game: Hexagroove: Tactical DJ (available now) Game: Backbeat (available now) Coming soon: Tactichord Ichigoichie Records (Spotify) Ichigoichie on LinkedIn |
Carnegie Mellon University program | Entertainment Technology Center |
Game Credits | David Ventura on MobyGames |
David Ventura’s GDC Talks | Game Career Seminar: Paint Me a Picture, Sell Me A Story Getting Hired with a Personal Touch More Getting Hired With a Personal Touch: The Side Door |
David Ventura on Socials | David on Bluesky David on Linkedin |
Episode Outline
Scene | Time | Description |
---|---|---|
Level 1 | 2:18 | Career Overview |
Tutorial Module | 4:23 | Early Virtual Reality |
Host Commentary | 6:54 | History of music and rhythm games: iNiS |
Game music sample | 8:50 | “Joking” from Backbeat |
Level 2 | 9:34 | Introduction to the Music game genre |
Game music sample | 13:11 | “Cool” from Backbeat |
Level 3 | 13:31 | Emergent player behavior |
Game music sample | 14:23 | “Techno: Mr YT” from Hexagroove (background loop) |
Game description | 15:46 | Backbeat: Strategic Puzzling |
Game music sample | 15:53 | “Powerslyde’s Theme” from Backbeat |
Level 4 | 19:43 | Video game industry survival skills |
Game music sample | 24:11 | “Chill Out” from Hexagroove |
Level 5 | 24:42 | Bracing for difficult video game industry conditions |
Game music sample | 29:28 | “Synthwave Runners Club 95” from Hexagroove |
Level 6 | 29:37 | Cross-cultural experience design |
Level 7 | 36:23 | Creative collaboration techniques |
Level 8 | 41:00 | Artificial Intelligence for game development |
Level 9 | 45:33 | Training Recommendations |
Game music sample | 49:39 | “Powerslyde’s Theme (Finale) from Backbeat |
Boss Level | 49:54 | Video game market discoverability |
Final Podcast Level | 54:57 | Links and Followup |
Bonus advice | 55:58 | Expert advice for networking on LinkedIn |
Bonus Screenshots
David was kind enough to provide screenshots for our book – take a look at these for some extra visual context about the discussion of Ichigoichie’s music games. Both images are from Hexagroove: Tactical DJ.


The Game Development Strategy Guide
David Guiseppe Ventura is featured as Player 14 in Cheryl Platz’s new book, The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Pre-order before the release on September 16, 2025 direct from publisher RosenfeldMedia.com to receive 15% off, and a free ebook with every physical purchase.
