Design Education from Ideaplatz, LLC

Using UX Strategy to Put Players First with Celia Hodent, PhD (Enduring Play E1 S1)

Season 1 Episode 1: Using UX Strategy to Put Players First

From her work as UX Director at Epic Games on classics like Fortnite to her widely respected published books on the psychology of video games, UX Strategist and author Celia Hodent, PhD has helped a broad variety of games, gamers, and game developers wrangle the complexity of possibility using classic human-centered design and research psychology techniques. In this first episode of Enduring Play, Celia and Cheryl go far beyond wireframes to redefine your mental model of what the discipline of user experience can truly bring to the table for video game teams. We also explore ethics for modern game economies, inspired by Celia’s time as the founder of the Ethical Games initiative. 

There’s something in this conversation for everyone because the application of user experience to video game development is critical to crafting video games that thrive: far more than just delivering screens, the craft of user experience can help game development teams foresee potential problems early, make smarter business decisions, and apply the best of cognitive psychology to make games more fun to play. 

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Featured in this Episode

Celia Hodent, PhD:
Independent UX Strategist, Author, and Game UX Summit Founder

Celia Hodent, PhD is an expert in game UX (user experience) and cognitive psychology. She is a consultant, speaker, and acclaimed author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games. After over 15 years of experience in the development of UX strategy and processes through her work on Fortnite as Director of UX at Epic Games, at LucasArts (e.g. Star Wars: 1313), and at Ubisoft (e.g. Rainbow 6 franchise), she contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR before becoming an independent UX Strategy consultant, helping studios increase the likelihood of their games to be engaging and successful. Celia’s interests also include educational games (serious games, or gamification) and unconscious biases (i.e. how they impact diversity and inclusion in the workplace).

A passionate advocate for ethical standards in the game industry, Celia is the founder of the Ethical Games initiative, aiming to develop a code of ethics for the Western game industry. She is also founder of the Game UX Summit, an annual gathering of user experience practitioners in the video game industry, and served as the UX Summit chair at the Game Developers’ Conference for many years. Celia has a PhD in Psychology from the University of Paris 5 Sorbonne (France), and is specialized in cognitive development (her thesis was about language-specific effects on number computation in toddlers). 


Show Notes

Quotable Moment

“We can do anything, but we can’t do everything. I love the saying, it’s, it’s very true. You don’t want to do everything with your game. You want to do the things that are really serving the gameplay and serving the players that you’re targeting. And so the UX process and UX mindset and strategy is very much about defining what are those priorities and defining, “OK, where do you want to challenge players?”

Celia Hodent, PhD on prioritization and scope in game design

Supporting Links

Celia’s BooksThe Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design
The Psychology of Video Games
What UX Is Really About: Introducing a Mindset for Great Experiences
Narrative Cutscene:
Lucasarts and Epic Games
Atari Unveils Lucasfilm Games (PC Gamer 1984)
https://www.pcgamer.com/10-fascinating-facts-about-the-history-of-lucasarts/
Unreal Engine home page
Epic Games CEO Tim Sweeney Says “The Long National Nightmare of The Apple Tax Is Over”
Ethical Games Initiativehttps://ethicalgames.org
Game UX Summit https://gameuxsummit.com/
Squads in Fortnite‘Fortnite’ UX Lead Reveals How Science, Talent & Luck Made Battle Royale Successful (Newsweek, 2018)
Celia’s Homepagehttps://celiahodent.com
Job Advice https://celiahodent.com/getting-a-job-in-the-video-game-industry-general-tips-focus-on-ux-roles/
Celia’s UX Consulting Inquiry Form
Celia on Socialshttps://www.linkedin.com/in/celiahodent/
https://www.youtube.com/c/celiahodent
https://bsky.app/profile/celiahodent.com

Book links are affiliate links and proceeds help defray the cost of podcast production.

Episode Outline

SceneTimestampDescription
Interview Start2:01Career Overview
Narrative Cutscene3:45LucasArts and Epic Games
Level 15:38The Evolution of UX in Video Games
Tutorial Level9:02Providing Clarity with Curiosity
Level 213:17Balancing Confidence with Curiosity
Level 315:13Constraint and Process as a Creative Gift
Host Commentary18:17Archetypes of Video Game Failure
Level 418:57Failure to Thrive
Level 519:54Self-Determination Theory
Host Commentary25:10Serving Gameplay for Thriving Gameplay
Level 626:14Prioritization and Strategic Scoping
Level 728:50Minimum Viable Gameplay
Level 832:36Chasing Taillights
Level 936:09Ethics and Perception of Free to Play Games
Narrative Cutscene41:04The Yellow Paint Meme
Level 1042:02The Yellow Paint Problem
Level 1146:51Presence for 3D Digital Spaces
Final Boss Level49:56Ethics for Economies in Video Game Development
Links and Followup57:13Social Media, Web, Game UX Summit 2025

Episode Transcript

The Game Development Strategy Guide

Celia Hodent is featured as Player 2 in Cheryl Platz’s new book, The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Pre-order before the release on September 16, 2025 direct from publisher RosenfeldMedia.com to receive 15% off, and a free ebook with every physical purchase.

Now available for Pre-Order: The Game Development Strategy Guide: Crafting Modern Video Games That Thrive. Save 15% when you pre-order from Rosenfeld. Book image on a purple background.