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Doing More with Less for Video Game Art and UI/UX with Tamara Knoss (Enduring Play Season 1 Episode 9)

Enduring Play Season 1 Episode 9: Doing More With Less for Video Game Art and UI/UX

Tamara Knoss has played many roles in the video game industry: character animator, lead artist, UI artist, and now Senior Technical UI Designer – or, as she describes it, “UI/UX unicorn” thanks to the rarity of her combined skillsets navigating the “why” of user experiences and the “how” of executing high fidelity user interface art in game engines like Unity. She’s seen the rise and fall of multiple console generations, and created game art for some of the world’s most famous IP, including The Sims, Disney, and Harry Potter. We had the opportunity to work together directly on multiple titles, and this wide-ranging episode serves as a great look at the history of some early handheld development and a challenge to current developers to think smaller when developing for mobile games. Why aren’t we learning from the past when trying to build games that get the most out of as many devices as possible? This episode doesn’t just ask that question, but it pulls back the veil on some of the techniques and mindsets used to solve for extreme constraint when games were shipping on cartridges no larger than 16 megabytes. That’s right. Megabytes. But there’s also plenty of modern insight about how specialization in an engine like Unity unlocks creativity in new ways, firsthand insight about shipping console launch titles, fun stories from time at now-defunct handheld indie studio Griptonite Games, and industry-agnostic insight about the nature of UX roles and their ability to serve not just software, but the organization around them.

For readers of The Game Development Strategy Guide, this episode is a particularly great complement of themes from Chapter 3: Putting the Dev in Game Development, Chapter 8: Creating Immersive Worlds, and Chapter 12: Gaming Technology Platforms.

Listen Now: Enduring Play Season 1 Episode 9

Enduring Play Season 1 Episode 9 Transcript [PDF]


Featured in This Episode

Tamara Knoss, Senior Technical UI Designer / Unicorn Wizard

Tamara Knoss has turned chaos into opportunity during her video game art career, constantly evolving as the technology platforms she works with change around her. Her past employers include Griptonite Games, Glu Mobile, and Big Fish Games where she worked on games with big names like The Simpsons, High School Musical, Sesame Street, Disney, and LEGO Star Wars – but you probably know her more recent work at Wizards of the Coast on Magic the Gathering: The Arena. Trained as an animator, Tamara graduated into a world that had declared animation dead – so she moved to the handheld gaming world and became an expert at getting the most out of the highly constrained Game Boy Advance platform, which also put her in position to work on a launch title for the Nintendo DS. This turned out to be foreshadowing for a career that would then evolve to focus on early mobile gaming, again adapting at the cutting edge of the industry. Her years as a lead artist gave her a deep appreciation for the planning and cross-disciplinary problem solving neccessary to make thriving games. Tamara’s current role as Senior Technical UI Designer is one of the rarest and hardest to train and hire for in the video game industry, which is why she invokes the “unicorn” title – those who can both create art and effectively implement it in the digital engines that bring it to life are truly a rare sight in the video game industry.


Show Notes

Supporting Links

Hardware HistoryGame Boy Advance specs at Nintendo.com
Nintendo DS specs at Nintendo.com
The Electronic Entertainment ExpoHistory of the Electronic Entertainment Expo
The Rise and Fall of E3: Lessons Learned from The World’s Biggest Gaming Stage (InEvent.com)
StudiosGriptonite Games at MobyGames
Big Fish Games at MobyGames
Urbz DS LaunchThe Urbz Announced for Nintendo DS (GameDeveloper)
Hands-on: The Urbz (IGN)
The Urbz: Sims in the City Hands-On (GameSpot)
Clip of Cheryl’s Urbz demo at the Nintendo Gamers Summit in 2004 (with the world’s worst audio)
The games Tamara and host Cheryl Platz worked on togetherThe Sims Bustin’ Out (GBA)
The Urbz: Sims in The City (GBA / DS)
Disney Friends DS
Jason Bay’s* Gaming Careers bookStart Your Video Game Career (Amazon referral link)
Tamara on the internetTamara Knoss on Mobygames
Tamara Knoss on Linkedin

* Jason was a fellow developer at Griptonite Games during our time there.

Episode Outline

SceneTimeDescription
Podcast Level Start1:57Introduction
Level 12:22A Unicorn’s Career Journey
Narrative Cutscene4:17Development for the Game Boy Advance
Level 25:13The Electronic Entertainment Expo
Level 36:58From Animator to Lead and UI Artist
Level 48:22User Experience Deliverables for Game Design
Level 510:23How user experience improves teams and Process
Level 612:38Stakeholder alignment through prototyping
Host Commentary17:36The role of cross-disciplinary insight in problem solving
Level 718:27The People Problem
Level 819:51Finding The Fun
Host Commentary22:54Griptonite Games as a Handheld Game Developer
Level 923:27Coping with Short Shipping Timelines
Host Commentary25:03Universal console launch title challenges
Level 1025:22The challenges of shipping a console launch title
Level 1127:03Minimum lovable games
Host Commentary28:45Defining publisher and developer as company roles in the industry
Level 1229:15Between publisher and developer
Level 1330:40Grandpa Game Boy
Host Commentary32:02Psychology as a differentiating skill
Level 1432:37Navigating crunch culture
Level 1534:41The power of “no”
Host Commentary35:56Getting to the root of problems
Level 1636:13The pain of exclusion and prescriptive solutions
Level 1737:53The simple gift of stupid questions
Level 1839:18The variability of UI/UX titles
Level 1940:18Building teams around unique skillsets
Level 2042:09Unlocking the power of video game engines
Level 2145:18Wobbly tools
Podcast Boss Level48:23Waste not, Wi-Fi Not
Bonus Level52:58The importance of networking
Final Podcast Level56:15Links, follow-up, and LinkedIn advice

The Game Development Strategy Guide

Tamara Knoss is featured as Player 9 in Cheryl Platz’s new book, The Game Development Strategy Guide: Crafting Modern Video Games that Thrive.

Use code ENDURINGPLAYS1 at RosenfeldMedia.com to get 15% off your order – and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 1 discount offer expires November 30, 2025.

DISCOUNT CODE

ENDURINGPLAYS1

Bonus Level

Amy Kalson, lead designer (Episode 3), Tamara Knoss, lead artist (Episode 9), and host Cheryl Platz, lead producer along with lead programmer Bill Harding posing as the leadership team of Disney Friends DS in the Griptonite Games studios. Along with that Stitch doll wrapped in that crepe paper post-prank.