The Game Development Strategy Guide features 15 chapters, with case studies, color images, diagrams, and interview excerpts interwoven throughout the text.
Chapter 1 is available as a sample chapter at the publisher’s website, Rosenfeld Media.
| Chapter | Title | Content |
|---|---|---|
| Chapter 1 | What Makes Us Play | Player Motivation |
| Chapter 2 | The Living Business of Games | Gaming Business Models |
| Chapter 3 | Putting the Dev in Game Development | Game Development Companies and Roles |
| Chapter 4 | Game Designer’s Toolkit | Core game design principles |
| Chapter 5 | Game Experience Design in Practice | Differentiating UX design for games |
| Chapter 6 | The Why of Multiplayer | Motivators for multiplayer |
| Chapter 7 | Engaging Players over Time | Considerations for enduring gameplay |
| Chapter 8 | Creating Immersive Worlds | Art and aesethetic craft considerations |
| Chapter 9 | From Emergence to Prosocial Gaming | Player dynamics and disruptive behavior |
| Chapter 10 | The Money Game | Core video game monetization techniques |
| Chapter 11 | Efficient and Ethical Economies | Patterns of video game monetization |
| Chapter 12 | Gaming Technology Platforms | Game engines, consoles, and platforms |
| Chapter 13 | Good and Bad of Game Dev Processes | Video game ship processes and crunch |
| Chapter 14 | Let the Right Ideas Win | Ideation, prioritization, and globalization |
| Chapter 15 | Failure to Thrive | Learn from key mistakes |
