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Enduring Play: A Game Dev Podcast Season 2 Episode 8 – Timothy Staton-Davis [Show Notes]

S2 E8 Episode Title: Authentic Games through Cultural Technical Design with Timothy Staton-Davis


In a world littered with vibe-coded experiences, how will games differentiate themselves? How can stories remain resonant? Melanated Game Kitchen Creative Director and adjunct USC faculty Timothy Staton-Davis is a self-styled cultural technical game designer charting a path forward: a unique blend of game design, engineering, and cultural research and insight that weaves authenticity into each interaction in the games he serves as a contributor or consultant. Games like Spider-Man rely on this kind of deep insight to provide their players with games that live up to the motivators of play like Immersion, Education, and Self-Expression that we identified in the Game Development Strategy Guide, and Tim has extensive experience on world-class AAA games like Marvel’s Avengers and God of War: Ragnarok that now inform his foray into independent gaming. In this episode, we explore broadly applicable topics like localization and culturalization that are critical to global success, complex topics like the nuanced ethical application of artificial intelligence in games (if it exists), an exploration of more gaming communities like Black in Gaming, a definition of cultural technical game design and Tim’s new USC educational experience, and much more.

Listen Now: Enduring Play Season 2 Episode 8


Enduring Play Season 2 Episode 8 Transcript

AI disclosure: While no AI is used in the production of this podcast aside from background removal on some guest photos, Otter.ai is used to assist in transcription of these episodes as I have a physical disability that would prevent manual transcription in time for broadcast. I review these transcripts to catch major inaccuracies, but they may still be somewhat inaccurate. Please report major issues to info@ideaplatz.com.


Featured in this Episode: Timothy Staton-Davis [he/him]
Creative Director and Co-Founder, Melanated Game Kitchen

Timothy Staton-Davis is a Cultural Technical Game Designer and Team Consultant based in Los Angeles by way of the Carolinas. He has been professionally creating games for 8+ years and worked on some of the top Action Games of the past decade. Including God of War: Ragnarok, Marvel’s Avengers, and most recently, the upcoming Action-RPG, Wu-Tang Rise of the Deceiver, with Brass Lion Entertainment. 

He’s currently offering freelance design services and design/cultural consulting.  He is also the Creative Director of the Melanated Game Kitchen Collective, a member-based Co-Op Studio/Collective focused on curating diverse games, creating culture-focused interactive experiences, and providing co-dev/consultation services. Their membership is currently open for all types of creatives, from programmers to social media experts to writers/journalists, etc. 

As a strong believer in the power of community, Timothy is a board member of Black in Gaming, a non-profit dedicated to supporting and creating opportunity for black game creators, and helps to organize local events for LA’s black game dev scene. He asks you to consider donating to their cause.


Show Notes

Timothy’s Links

Portfolio and Linkshttps://beacons.ai/timstatis
Serviceshttps://timstatis.notion.site/Timothy-S-Davis-Offerings-Services-1ed4890715668053be8af0c50b1454aa
Timothy Staton-Davis on Blueskyhttps://bsky.app/profile/timstatis.bsky.social
Timothy Staton-Davis on LinkedInhttps://www.linkedin.com/in/timothy-staton-davis/
Melanated Game Kitchenhttps://tinyurl.com/mgk-about-us
Black in Gaminghttps://www.thebigfoundation.org/
Clock Out at 2
(wishlist and subscribe for notice of Kickstarter launch)
https://sendfox.com/bstudiosgames

Reference Materials

Games

Game: God of War: Ragnarok (Steam – content advisory)https://store.steampowered.com/app/2322010/God_of_War_Ragnark/
Game: Wu-Tang: Rise of the Deceiver (Steam)https://store.steampowered.com/app/3763470/WuTang_Rise_of_the_Deceiver/
Game: Marvel’s Avengers (Wikipedia)https://en.wikipedia.org/wiki/Marvel%27s_Avengers_(video_game)
Game: Despelote (Steam)https://store.steampowered.com/app/2367820/despelote/

Books

BOOK: Design Beyond Devices: Creating Multimodal, Cross-Device Experiences (Cheryl’s first book)Design Beyond Devices | Rosenfeld Media
BOOK: A Playful Production Process (Richard Lemarchand)https://amzn.to/4mDRw0p
BOOK: The Art of Game Design: A Book of Lenseshttps://amzn.to/4cRj3Iq
BOOK: Understanding Comics (Scott McCloud)https://amzn.to/48cLKNl

Other Links

How using a Hyper-Local Approach led to International Success (Medium)https://ehandbook.com/how-using-a-hyper-local-approach-led-to-international-success-ae694a2e1c52
How Rioters in Brazil Helped Create Raze, The Dancing Salvadorean Duelist (Riot Games)https://www.riotgames.com/en/news/how-rioters-in-brazil-helped-create-raze-the-dancing-salvadorian-duelist
Playstation Control Differences (Reddit thread) https://www.reddit.com/r/vita/comments/t397c8/ive_heard_that_japanese_playstation_systems_tend/
Gemini AI and issues with year / model traininghttps://www.ibtimes.co.uk/elon-musk-throws-shade-googles-gemini-after-mistaking-2026-next-year-groks-same-issue-1769255
https://techcrunch.com/2025/11/20/gemini-3-refused-to-believe-it-was-2025-and-hilarity-ensued/
Get Out (2017): IMDBhttps://www.imdb.com/title/tt5052448/
Severance (2022+): IMDBhttps://www.imdb.com/title/tt11280740/
ORG: LatinX in Gaminghttps://www.latinxingaming.com/
ORG: AAPI in Gaminghttps://aapiingaming.com/
University of Southern California (USC) Game Innovation Lab, where Timothy teaches as an adjuncthttps://www.gameinnovationlab.com/
Cheryl’s appearance on USC’s Playthink Podcasthttps://www.gameinnovationlab.com/playthink/2025/cheryl-platz-at-playthink
Carnegie Mellon University program where Timothy and Cheryl studied: Entertainment Technology Centerhttps://etc.cmu.edu/
Carnegie Mellon University program where Cheryl teaches as an adjunct: Masters of Entertainment Industry Management MBAhttps://www.heinz.cmu.edu/programs/entertainment-industry-management-master/

Episode Outline

Preview1:53Get Out vibes in gaming
Podcast Start2:32Introductions
Level 15:45Intersecting cultural design and technical design
Level 27:46Cultural technical design case study
Level 38:52Localization and hyper-local design
Tutorial Level10:24The Rise of Raze at Riot Games
Level 411:38Culturalization and Transcreation
Host Commentary14:42Connecting culturalization to past episodes
Level 516:23Making the case for authenticity through impact
Level 620:47Leaning away from AI to complete the cultural loop
Level 723:40Specificity, immediacy, and speculation
Level 826:21Confronting the nuance in AI use ethically
Level 932:23The narrative design of Clock out at 2
Narrative Cutscene34:43Get Out, Severance, and storytelling
Level 1035:54Exploring the workplace with game design
Level 1139:27Education as a motivator of play
Tutorial Level41:07Multimodality
Level 1242:13Multimodal narrative for suspense and immersion
Host Commentary45:26Reflecting on education in games
Level 1346:42Black in Gaming
Level 1450:23Collaboration across nonprofit gaming organizations
Level 1553:42Teaching video games at the University of Southern California
Level 1656:39Pre-Production Soap Box
Level 1759:58Simpler Scoping for Better Games
Final boss level1:02:14Jam with your peers to find yourself
Bonus level1:06:04Proudest work
Final level1:07:48Links and follow-up

The Game Development Strategy Guide

Enduring Play is the companion podcast to The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Season 1 features the interviews that inspired the book, and Season 2 expands our understanding of how to create sustainable gaming experiences. The book is available at all major online booksellers and at publisher Rosenfeld Media’s website.

Use code ENDURINGPLAYS2 at RosenfeldMedia.com to get 15% off your order – and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 2 offer expires July 31, 2026.

DISCOUNT CODE

ENDURINGPLAYS2