Design Education from Ideaplatz, LLC

Chapter List

The Game Development Strategy Guide features 15 chapters, with case studies, color images, diagrams, and interview excerpts interwoven throughout the text.

Chapter 1 is available as a sample chapter at the publisher’s website, Rosenfeld Media.

ChapterTitleContent
Chapter 1What Makes Us PlayPlayer Motivation
Chapter 2The Living Business of GamesGaming Business Models
Chapter 3Putting the Dev in Game DevelopmentGame Development Companies and Roles
Chapter 4Game Designer’s ToolkitCore game design principles
Chapter 5Game Experience Design in PracticeDifferentiating UX design for games
Chapter 6The Why of MultiplayerMotivators for multiplayer
Chapter 7Engaging Players over TimeConsiderations for enduring gameplay
Chapter 8Creating Immersive WorldsArt and aesethetic craft considerations
Chapter 9From Emergence to Prosocial GamingPlayer dynamics and disruptive behavior
Chapter 10The Money GameCore video game monetization techniques
Chapter 11Efficient and Ethical EconomiesPatterns of video game monetization
Chapter 12Gaming Technology PlatformsGame engines, consoles, and platforms
Chapter 13Good and Bad of Game Dev ProcessesVideo game ship processes and crunch
Chapter 14Let the Right Ideas WinIdeation, prioritization, and globalization
Chapter 15Failure to ThriveLearn from key mistakes