S3 E1 Episode Title: A New Career Narrative for Game Developers
Christopher “Mav” Maverick, PhD has been exploring storytelling and pop culture in all of its forms for decades – and he now combines a career of experience in digital user interfaces with a career of academic scholarship in the humanities to help a new generation of students channel passions forged in video gaming into more durable digital storytelling instincts that can be applied not just to games, but to industries across the world. As an Assistant Teaching Professor at the University of Pittsburgh’s Digital Narrative and Interactive Design program, Mav is deeply connected to the current shift in younger player motivations, so this is also a deep dive into what’s changing for player audiences and how it is impacting the games of today and tomorrow. There’s something for everyone in this playful episode that brings together two friends who have known each other for 3 years or 30 years; they can’t quite commit to which. Whether you grew up in a pandemic or lived through the gaming renaissance of the 90’s, there’s something actionable here for you.
The Signal Award-winning Enduring Play: A Game Development Podcast is a podcast that explores the shifting state of the video game industry, with a lens on game development and video game education in addition to the games themselves. Season 3 returns to expand our horizons even further with academics, community leaders, innovators, and founders pushing the boundaries of what it means to make thriving games. Enduring Play is inspired by and based on the content from Cheryl Platz’s book The Game Development Strategy Guide, which is an excellent way for listeners to level up their game career at any stage of the game.
Listen Now: Season 3 Episode 1
Enduring Play Season 3 Episode 1 Transcript
AI disclosure: While no AI is used in the production of this podcast aside from background removal on some guest photos, Otter.ai is used to assist in transcription of these episodes as I have a physical disability that would prevent manual transcription in time for broadcast. I review these transcripts to catch major inaccuracies, but they may still be somewhat inaccurate. Please report major issues to info@ideaplatz.com.
Featured in this Episode:
Christopher “Mav” Maverick, PhD [he/him]
Assistant Teaching Professor, University of Pittsburgh

Christopher “Mav” Maverick is a Teaching Assistant Professor of Digital Narrative and Interactive Design at the University of Pittsburgh. He holds a Ph.D. in English from Duquesne University and a Bachelors degree in Creative Writing and Literary and Cultural Studies and a Masters degree in Literary and Cultural Studies, both from Carnegie Mellon University. His field is 20th Century American Literature. His primary research interests include issues of race, class, gender and sexuality in 20th and 21st century American popular culture, especially television, movies, professional wrestling and comic books and he is the 2018 recipient of the Lent Award for Excellence in Graduate Studies in Comics. Mav is the area chair for ESPK for the Popular Culture Association (PCA). As an avid believer in active participant observation, he wrote the web comic Cosmic Hellcats from 2008 to 2018, founded an internet cult devoted to the selfie in 2006, has been an avid blogger and media critic since 2002, and from 2003 until 2010 he competed as a professional wrestler… no really!
Show Notes
Episode Outline
| Level | Timestamp | Description |
|---|---|---|
| Demo Level | 00:27 | Preview content |
| Podcast Start | 02:57 | Introductions |
| Level 1 | 05:06 | Where humanities, pop culture, and interaction design meet |
| Tutorial Level | 05:52 | HCI |
| Level 2 | 08:01 | Game design as an extension of interaction design |
| Level 3 | 14:00 | Channeling game design passion into other fields |
| Narrative Cutscene | 15:39 | The impact of user-generated content culture |
| Level 4 | 18:52 | What makes a game? |
| Level 5 | 22:35 | The gift of constraint and game design |
| Tutorial Level | 23:42 | Video game ratings |
| Level 6 | 26:02 | Mixing history with Dream Daddy |
| Level 7 | 30:12 | Collaboration as a critical skill check |
| Level 8 | 32:44 | Post-pandemic student life |
| Level 9 | 38:28 | The cycle of generational adaptation |
| Narrative cutscene | 42:34 | A tale of two driving games |
| Level 10 | 45:14 | How real life reshapes a genre |
| Level 11 | 48:16 | Using curiosity to adapt and thrive |
| Level 12 | 54:24 | Video games as an escape from the big game |
| Level 13 | 59:05 | Companionship and shared experience for new generations |
| Level 14 | 1:03:38 | Games as boundary tests |
| Boss Level | 1:11:57 | A call to analysis and adventure |
| Final Level | 1:15:26 | Links and followup |
Mav’s Links
| Mav on LinkedIn | https://www.linkedin.com/in/cmaverick/ |
| Mav’s University of Pittsburgh Faculty Page | https://www.english.pitt.edu/people/christopher-maverick |
| Christopher Maverick: Designing his Own Narrative [Pitt News] | https://pittnews.com/article/201708/silhouettes-2026/christopher-maverick-designing-his-own-narrative/ |
| VoxPopcast | https://voxpopcast.com/wp/ |
| Oh Gosh, Oh Golly, Oh Wow! | https://goshgollywow.podbean.com/ |
Supporting Material
Games Mentioned
A mention of a game is not an endorsement.
The Game Development Strategy Guide
Enduring Play is the companion podcast to The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Season 1 features the interviews that inspired the book, and Season 2 expands our understanding of how to create sustainable gaming experiences. The book is available at all major online booksellers and at publisher Rosenfeld Media’s website.
Use code ENDURINGPLAYS2 at RosenfeldMedia.com to get 15% off your order – and all physical orders at Rosenfeld Media receive a free ebook. Podcast Bonus Episode offer expires December 15, 2026.
DISCOUNT CODE
ENDURINGPLAYS2026


