How can aspiring (or veteran) game developers in an industry on fire channel their genuine passion and talent into compatible, stable careers when jobs are drying up? There’s much more to game design and development than just tuning game loops – if you think about it, everything in life is one big adventure game. Dr Christopher “Mav” Maverick from the University of Pittsburgh’s Digital Narrative and Interactive Design program has been helping students navigate this challenge for years. In this episode, we learn more about Mav’s curriculum and unique user-experience inspired approach; the shifts in lived experience amongst the pandemic generations, and so much more. Whether you were alive during the 90’s gaming renaissance or whether you grew up during the pandemic, there’s something here for you in the Season 3 premiere of the independent and Signal Award-winning Enduring Play: A Game Development Podcast, now releasing biweekly on Tuesdays.
Listen Now: Season 3 Episode 1
Key Quotes: Christopher “Mav” Maverick PhD
Christopher “Mav” Maverick on Season 3 Episode 1 of Enduring Play: A Game Dev Podcast hosted by Cheryl Platz
“The 70-year-old playing video bingo is not all that different from the seven-year-old playing Roblox.”
“You might be five, but you are a five-year-old who has wants and needs and desires that can be listened to and can be either exploited or can be developed. So the choice is, “Hey, maybe we should take them seriously.””
“I would argue there’s a lot more variance to what a game designer does than just make video games. Right? Like you can use those skills other places. So that’s part of my job right now. Yeah, I get that you want to make games. There are only so many jobs at EA. So how are you going to use these skills for things that aren’t just making Madden, Call of Duty, Tetris? How can you tell other kinds of stories? Because functionally, what people do when they’re interacting with technology is: how do I tell a story with the thing that I’m building, and how do I use my imagination, my creativity, tell my stories with the technology that I want to interact with?”

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