Design Education from Ideaplatz, LLC

Bonus Episode: Making Sense of a Chaotic 2026 in Game Dev with Cheryl Platz

S2 E12 Bonus Episode Title: Making Sense of a Chaotic 2026 in Game Dev

This double bonus episode cross-references insights from all 22 veterans from Seasons 1 and 2 against the most recent developments in 2026 to tell the story of how the games industry got here, and how the games industry might learn from the diamonds in the rough to find our way back to thriving.

Industry analysts underpredicted this year’s crop of video game layoffs, despite consumer spending in the US hitting the second highest ever level in 2025. What’s the solution? Well, it’s a little bit of everything we’ve been talking about for the past two seasons on Enduring Play. In this retrospective, host, creator, and game dev Cheryl Platz weaves together insights from 22 varied industry veterans to tell a story about how we got here, where we’re going, and what you, as a game developer who’s affected, can do about it. And as a bonus, get a peek at the start of Season 3, coming soon in a new biweekly format with an exciting lineup of guests across development, publishing, finance, community, and academia.

Topics include: games as a service platforms, user experience as a transformative force in games, the renewal of classic gaming aesthetics, reclaiming the “gamer” tag, the enduring power of prosocial play, the real state of the industry in 2026, supporting each other in crisis, creating immersive worlds using authentic representation, slowing down to speed up in production, the motivators of play, and reflections on finding a thriving path forward.

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Episode Transcript


Featured in this Episode

Featuring insights from all 22 Season 1 and Season 2 veterans from a variety of disciplines across the industry: Celia Hodent, PhD (UX Strategist),  Carlos Figueiredo (Director, Trust and Safety), Amy Kalson (Executive Design Producer), David Ventura (Creative Director), Whitney Beltrán (Independent Narrative Designer), Eric Kabisch (Former VP of Design), Caerie Houchins (Chief Technology Officer), Joe “joemag” Magdalena (Senior Game Designer), Tamara Knoss (Senior Techical UI Artist), Yesenia Cisneros (Senior Producer), Joanie Kraut (CEO), Adanna Nedd (Independent Researcher), Steve Bromley (User Experience Researcher), Cristina Amaya (Events Manager), Tim Cullings (Executive Director), Amy White (Director of People), Jo Cronk (Technical Design Instructor), Timothy Staton-Davis (Technical Cultural Game Designer), Cory Tsang (Lead Producer), Desirée Rincón (Head of Brand Strategy), Lindsay Barnett (CEO), James Deighan (CEO) and a preview of a Season 3 interview with Christopher “Mav” Maverick, PhD (Assistant Teaching Professor).


Show Notes

Episode Outline

SceneTimeDescription
Podcast Start2:16Introduction
Demo level2:21Video games as an escape from the big game
Tutorial level7:28Defining live service
Level 110:42The big platforms in play
Level 214:52The transformative power of UX in games
Tutorial level15:31PvE vs PvP
Level 322:15The renewed relevance of classic gaming aesthetics
Tutorial level28:28PC data duplication
Level 429:53Reclaiming the gamer tag
Level 539:27The enduring power of prosocial play
Level 646:36The real state of the industry in 2026
Tutorial level55:31Leveraged buyouts
Level 759:16Supporting each other in crisis
Level 81:04:28Creating immersive worlds using authentic representation
Level 91:12:03Slowing down to speed up
Level 101:21:30Drawing inspiration from the motivators of play
Boss Level1:28:19Finding the thriving path forward
Closing1:32:20Links and followup

Supporting Links

Mike Tomlin’s Minecraft Walkthrough (Ep 1)https://www.youtube.com/watch?v=_h_pQ1-5iQg
Tobias Scholz Post on LinkedIn (Minecraft)https://lnkd.in/p/gzHWzeCF
Minecraft Demographic Studies – Owen Thornton, UNC CH [PDF]https://cdr.lib.unc.edu/downloads/1831d182s?locale=en
Statista Roblox DAU Reporthttps://www.statista.com/statistics/1192573/daily-active-users-global-roblox/
Fortnite Live Player Count and Statisticshttps://activeplayer.io/fortnite/
Gold Star Gamershttps://goldstargamers.org/
Playground Productionshttps://playground-productions.com/
Mega Cat Studioshttps://megacatstudios.com/
Mojang Studioshttps://www.minecraft.net/en-us/article/meet-mojang-studios
Thriving in Games Grouphttps://thrivingingames.org/
LatinX in Gaminghttps://www.latinxingaming.com/
Scopelyhttps://www.scopely.com/
Amir Satvat’s Gamescom Keynotehttps://www.gamesindustry.biz/the-big-picture-what-you-need-to-know-about-the-ongoing-games-industry-reset
Compulsion Gameshttps://compulsiongames.com/
Double Fine Productionshttps://www.doublefine.com/
Undead Labshttps://www.undeadlabs.com/
Ninja Theoryhttps://ninjatheory.com/
Polygon Xbox Studio Status 2026https://www.polygon.com/xbox-studio-status-2026/
Tech Insider: EA Buyouthttps://tech-insider.org/ea-goes-private-55-billion-buyout-2026/
Electronic Artshttps://ea.com
Discord Researchhttps://discord.com/safety/summer-2025-mental-health-research
Unity: Niche to Norm – The evolution of gamer identityhttps://unity.com/blog/niche-to-norm-evolution-gamer-identity
Gamefile: US Gamers are mostly adultshttps://www.gamefile.news/p/survey-us-gamers-are-mostly-adults
How Clock out at 2 Tackles Workplace Trauma for Women of Color https://www.theblackgirlgamers.com/articles/how-clock-out-at-2-tackles-workplace-trauma-for-women-of-color/
Seattle Indieshttps://seattleindies.org
ASGChttps://asgc.gg
Games Industry Job Hunt SlackClick Here
Women in Games Internationalhttps://www.getwigi.com/
Ichigoichie Gameshttps://ichigoichie.games/
Digipen Institute of Technologyhttps://www.digipen.edu/
Fusebox Gameshttps://www.fuseboxgames.com/
Redux Gameshttps://redux.games/
Blizzard Entertainmenthttps://www.blizzard.com/

Games Mentioned

Mentions are not an endorsement. Some games may be for mature audiences. Parental discretion is always advised when assessing new games.

Minecrafthttps://www.minecraft.net/en-us/download
Robloxhttps://www.roblox.com/
Fortnitehttps://www.fortnite.com/
Backyard Sportshttps://www.backyardsports.com/
Doom (Wikipedia)https://en.wikipedia.org/wiki/Doom_(franchise)
Stardew Valleyhttps://www.stardewvalley.net/
HELLDIVERS 2https://store.steampowered.com/app/553850/HELLDIVERS_2/
Call of Dutyhttps://www.callofduty.com/
Half Lifehttps://www.half-life.com/
Fablehttps://www.fablethegame.com/
Club Penguin (Wikipedia)https://en.wikipedia.org/wiki/Club_Penguin
World of Warcrafthttps://worldofwarcraft.blizzard.com/
VALORANThttps://playvalorant.com/en-us/
Animal Crossinghttps://animalcrossing.nintendo.com/
VR Chathttps://hello.vrchat.com/
Google Stadia (Wikipedia) https://en.wikipedia.org/wiki/Google_Stadia
Slay the Spirehttps://store.steampowered.com/app/646570/Slay_the_Spire/
MARVEL’s Spider-Man (Wikipedia)https://en.wikipedia.org/wiki/Marvel%27s_Spider-Man
Elder Scrolls Onlinehttps://www.elderscrollsonline.com/
Minecraft: CyberSafe Serieshttps://education.minecraft.net/en-us/lessons/cybersafe
Hearthstonehttps://hearthstone.blizzard.com/
Clock out at 2https://store.steampowered.com/app/3235690/Clock_Out_at_2/
Dressmakerhttps://store.steampowered.com/app/4019220/Dressmaker/

The Game Development Strategy Guide

Enduring Play is the companion podcast to The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Season 1 features the interviews that inspired the book, and Season 2 expands our understanding of how to create sustainable gaming experiences. The book is available at all major online booksellers and at publisher Rosenfeld Media’s website.

Use code ENDURINGPLAYS2 at RosenfeldMedia.com to get 15% off your order – and all physical orders at Rosenfeld Media receive a free ebook. Podcast Bonus Episode offer expires December 15, 2026.

DISCOUNT CODE

ENDURINGPLAYS2026