Design Education from Ideaplatz, LLC

Enduring Play: A Game Dev Podcast Season 2 Episode 3 – Steve Bromley [Show Notes]

S2 E3 Episode Title: Putting Playtesting into your Process with Steve Bromley

Games user researcher and educator Steve Bromley literally wrote the book on games user research, and he’s been coaching and teaching the gaming community in how to get the most from their playtesting and research efforts for 15 years. He’s working on his third book, Playtest Plus, while his most popular book How To Be A Games User Researcher serves as the basis for his semiannual class for devs looking to amp up the effectiveness of their playtesting practice. As always, this episode is for anyone regardless of discipline. We cover topics like interdisciplinary collaboration and strategy, common pitfalls in playtesting, onboarding and player comprehension, games research communities, and so much more. 

For readers of Cheryl’s book The Game Development Strategy Guide, this episode pairs particularly well with Chapter 1 (player motivation), Chapter 3 (the many disciplines in game development, Chapter 5 (user experience design and research), and Chapter 15 (common development pitfalls).

Listen Now: Enduring Play Season 2 Episode 3

Episode Transcript [PDF]


Featured in this Episode

Steve Bromley (he/him)
Author, How to Be a Games User Researcher

Steve Bromley is one of the world’s best known games user researchers, with a long history of helping teams use player insight to create successful games.

Prior to being freelance he was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup.

With over a decade of experience supporting teams such as Guerilla Games, Media Molecule, Sega and Netflix, he works with publishers, platforms and studios to transform their game development process, and build research strategies that combine player data with creativity. He works from ideation to post-launch to reveal the true motivators that are genuinely driving players behaviour, inspire game design decisions and help games come in on budget and on time. 

Steve Bromley started the IGDA’s Games User Research mentoring scheme, which has linked hundreds of students with industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft. He wrote the bestselling book How To Be A Games User Researcher to share the expertise needed to run high impact research in the games industry. He also wrote the bestselling book Building User Research Teams, and helps teams build impactful research practice in-house.

He is a regular speaker at games industry conferences and on podcasts about games user research + playtesting, and has been recognised as a member of BAFTA.


Show Notes

Steve’s Links

Steve’s Websitehttps://gamesuserresearch.com/
Steve on LinkedInhttps://www.linkedin.com/in/stevebromley/
Steve’s Books (Released)How to be a Games User Researcher
Building User Research Teams
Steve’s next bookPlaytest Plus (Early Access)

Supporting Show Links

Game links are provided for conversational reference only; they are not endorsed, sponsored, or vetted.

International Game Developers Associationhttps://igda.org/
Carol Kantor, the First Games Researcherhttps://www.museumofplay.org/blog/carol-kantor-the-video-game-industrys-first-market-researcher/
Book: The Art of Game Design, A Book of Lenses by Jesse Schellhttps://amzn.to/46M3aj8
Book: Quantifying the User Experience by Jeff Saurohttps://amzn.to/4lkz1NZ
Book: Design Beyond Devices by Cheryl PlatzDesign Beyond Devices | Rosenfeld Media

Episode Outline

SceneTimeDescription
Podcast Start2:05Introductions
Host Commentary3:33Explaining X-Dev
Level 14:27From In-House to Independent
Level 26:32Discovering Context of Play
Host Commentary10:00CROW for User Research
Level 310:44Career Mentoring for Games User Researchers
Host Commentary12:19International Game Developers Association
Level 413:04Better Playtesting for Everyone
Host Commentary15:12Getting your free book
Level 516:19Differentiating playtesting and usability research
Host Commentary19:10Carol Kantor, The First Games Researcher
Level 619:56Setting games research up for success
Level 723:16Aligning on creative vision to define success
Level 827:31The risk of avoiding risk mitigation
Level 930:36The games user research community
Level 1034:15Collaborating for optimal impact
Host Commentary37:36Your biggest challenge is other people
Level 1139:33Perfect is the enemy of exists
Level 1241:27Coping with industry instability
Level 1343:33The Difference between Theory and Practice in Games Education
Level 1447:19Starting your Games User Research education
Level 1546:05In pursuit of deeper user research comprehension
Level 1650:50The changing role of cognitive psychology
Level 1752:33The joy of iterative strategic research roadmaps
Boss Level54:33Generative AI and user research
Final Level56:27Links and Follow-up

The Game Development Strategy Guide

Enduring Play is the companion podcast to The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Season 1 features the interviews that inspired the book, and Season 2 expands our understanding of how to create sustainable gaming experiences.

Enduring Play is the companion podcast to The Game Development Strategy Guide: Crafting Modern Video Games that Thrive. Season 1 features the interviews that inspired the book, and Season 2 expands our understanding of how to create sustainable gaming experiences. The book is available at all major online booksellers and at publisher Rosenfeld Media’s website.

Use code ENDURINGPLAYS2 at RosenfeldMedia.com to get 15% off your order – and all physical orders at Rosenfeld Media receive a free ebook. Podcast Season 2 offer expires July 31, 2026.

DISCOUNT CODE

ENDURINGPLAYS2